The work that doesn't fit in a case study: brand campaigns, marketing strategy, a children's book, research, film photographs, and things I make with my hands.
Interface effects I wanted to understand, so I built them. Each started as a small curiosity and was developed with AI as a creative coding partner. Every one is live code rather than a recording: the grain, characters, swatches, and interactions are computed while you look at them.

The best interfaces disappear. What stays is the thing you came to do.
Beyond the campaign imagery, I developed the products and mockups for both brands and designed The Melt Bar — a live pop-up with a gloss try-on station and scannable QR cups that unlock a shade matched to your flavour.
For my Marketing Management class I analysed Nike's brand marketing for the Air Force 1 — how a performance basketball shoe became a cultural icon — and built a strategy for defending that position against hype fatigue and shifting Gen Z values.
While designing SayPlay through my work with United Cerebral Palsy, I kept thinking about how design and storytelling could make complex ideas around cerebral palsy more approachable for children. For my Creativity in Business class, I explored that idea through a completely different medium: a children’s book. The Map Inside of Me uses storytelling and illustration to help explain the relationship between the brain and movement in a way that feels imaginative, gentle, and accessible.
Read the book ↗Opens the first five pages in a new tab.
Part of my minor in Visual Design, alongside Design and Color, Graphic Design, New Media Arts, and Introduction to AR and VR.









Always happy to talk design, research, or a new idea.
Currently in New York, --:--